Sunday, 6 September 2015

Contact Lost_ Astra Militarum Vs Nurgle Chaos Space Marines

So My eternal table-top nemesis Tom (unite all action) O'Reilly has been working away on a brand new Nurgle Army for 40k. My Guardsmen Rode out to meet this fresh enemy head one:
A Veteran defends the Astropath against the Chaos Mauler-fiend beast.


It had been 3 and a half hours since the forward patrol of PDF troopers had checked in. It was still a long way to Dawn and the LT was getting restless. This was his mission and he wasn't about to let some local amateurs spoil his first chance of command. 

For the last 2 months, forward operating bases had been going quiet. A stench filled the unusually warm sticky air. Even the Orks, who had been fighting this war for years seemed to have battened down the hatches, there hadn't been an Imperial/ Green skin engagement in weeks. 

Still the LT was restless... eager for glory... He thumbed the power toggle on his plasma pistol, and in the glowing blue light, ordered his column advance.


Slowly the bodies writhed, ripping out of uniforms, distorting body armour and weapons, as a grotesque shape formed from the broken flesh and sinew. Pustules and boils popped, releasing plagues of flies, buzzing around the pools of putrefying blood.

The Sorcerer bowed deeply as the reincarnated being spread its wings. If his Gaping Maw had allowed it he would have smiled. He had achieved a complete summoning of a Plague Prince.

"My Lord, Welcome to our Realm once more!"


This was to be a 1500 pt Battle using the Maelstrom mission Contact lost. We added an extra central objective to add a bit of narrative, this was a comm station containing the last transmission attempts from the unfortunate PDF patrol.

I decided to take a mobile force, with a few units that I always enjoy playing with. First up was a 5 man unit of Bullgryns with a priest and Commissar for support. Then I took a platoon with a mix of special weapons squads. One with 3 demo charges (mad but fun), one with grenade launchers, and one with Sniper rifles (great as a cheap, backfield objective holding unit). I took two company command squads, one was equipped with two meltas, and were mounted in a chimera, the other was equipped with 4 plasmaguns and mounted in a chimera.  2 chimera mounted Vets squads with meltas and a Platoon command squad with  flamers and a chimera rounded out my list. Although I had little in the way of heavy Armour or support units, I felt like I would really enjoy the redeployment capability this force had with so many transports.

I was facing a pretty excellent Daemon Prince of Nurgle- A level three psyker no less and with wings, this made him a huge threat. Two Mauler-fiends and a Helldrake seemed like tough nuts to crack, aswell as a 5 strong spawn squad and a Chaos lord on bike, tooled up with some Crimson slaughter gear.

I won the roll off for first deployment.

 The Battlefield before both forces enter.
 The Guardsmen take up position, putting a large portion of their force on the hill to the left, with a smaller flanking force on the right flank. The Troop trucks with the veterans positioned in the centre of the lines to push forward for the all important transmission decoder.

The forces of Papa Nurgle mass on the left flank, looking to engage with the Imperial forces swiftly.

I decided to go first. Tom failed his Seize roll. Night fight would be in effect during game turn one. And so battle commenced...


As the Imperial line cautiously moved forward the darkness seemed to thicken. Major Eklan, 5ht company commander had insisted on tagging along to this fight. He allowed the LT to remain in mission command, but he was wary of his impetuous nature. 

The LT had however shown sound tactical reasoning, allowing the troops to take the high groun and sending mounted and scouting units up the left flank as screening. Eklan took his veterans and command squad up the centre. 

The sickly stench got thicker, more nausiating. A buzzing seemed to fill the air. The Major radioed the LT to advise an all stop. To his relief the LT relented. The darkness in front seemed to be taking form, shaping itself to reveal the true horrors that it was. Major Eklan keyed his vox from his position in the Armoured cars Hatch. "Eklan to mission commander, awaiting orders".

The LT nodded to his command squad further down the troop bay of the truck. "Mission command to all units, weapons live. 


They could see the running lights of the foolish Imperials before them. With the slithering creatures surrounding him, Lord Karth'ull powered forward. His Master had granted them a great honour, a Prince of Nurgle strode in their midst. They would devour the false Emperors' Lackeys this day...


 The bullgryns push forward with the LT and his command squad. 
 The infantry hold fast on the hill as they score the first kill of the day, an enemy Rhino transport.

 The Cultists hold the treeline on the right flank. ready to spring toward the central objective.

The Bullgryns get hit with enfeeble as the spawn close in.

 The Bullgryns get charged by the spawn and the chaos lord, who make a massive 9 inch charge.
 The LT attempts to destroy the Daemon prince with a volley of massed plasma, but with Iron arm and his invulnerable save, they cause only a single wound.
 The Infantry on the hill move in to assist their stricken Abhuman comrades. With the priests shouting righteous fury, the spawn and chaos lord and sorcerer are locked in combat throughout the game.
 The swirling me-lee takes almost 4 turns to resolve, with the daemon prince charging on turn 2. The Black mace wreaks havoc, but the imperials hang on to the bitter end.
 The Veterans support the Special weapons squads pushing for the centre. A badly placed Demo charge kills two of the Grenediers holding the central objective. Combined bolter fire from the chaos marines swiftly dispatches the remainder.

 As the Veterans attempt to gather the information from the communications array, the cultists seize their opportunity to advance.
The Preist is finally crushed by the chaos Lord, despite wounding him and holding him in combat for a further turn. Rosarius rock!

 The remaining Mauler-fiend lopes off to hold the objective on the left flank, as the Daemon Prince and Lord Karth'ull finally dispatch the last of the Platoon. 

The Helldrake arrives late, but quickly dispatches the demolitions special weapons team, and attacks and immobilizes Major Eklan's Chimera. 

And so the battle ended in a draw. 4 victory points a piece. A really enjoyable game, can't wait for a re-fight.


Major Eklan gathered his remaining troops and pulled them back to the nearby crossroads. They had managed to recover some of the data from the comms decoder, however, that was somewhat academic now. It was clear that the PDF units were no more. It also was clear that the forward operating bases had suffered from either death or had been taken over to Chaos.

The LT had died facing down the huge beasts. What a waste Eklan thought. He would remember to add the names of those lost to the regimental honour roll. they had all fought with distinction.

It was now Major Eklans' mission to relay this information to Imperial High command. He hoped what evidence he had was enough.


Lord Karth'ull kicked the body of the Priest and allowed his teeth to show in a fanged grimace that may once have been a smile. A good day, many souls taken. his own losses mattered not, Papa Nurgle would honour them all. 

Some of the Imperial fools had escaped. He would kill them later...

Sunday, 16 August 2015

Astra Militarum Astropath

Since the latest codex was released I have been meaning to try the Astropath. I think he is good for his points. Problem is, I have rarely taken Company command squads because, well, tank commanders. I also have had this model kicking around for a couple of years, but only finally got around to him. I must admit though, he was a really enjoyable model to paint.

 I kept the colour scheme quite simple, opting for the same grey/purple scheme as my primaris psykers and Wyrd vane psyker squad. I like to keep these colours for the psykers in my army.
 The very clean sheer lines of the model made the robes very enjoyable to paint. 
 All in all a fabulous model from GW. A joy to paint. I will let you know soon how he fairs on the battlefield!

Thursday, 13 August 2015

Culexus Assassin from Necromunda Spyrer

As I mentioned in my conscript post, I have been building up a collection of Necromunda and classic Imperial Guard miniatures over the last couple of years. For a good while these miniatures have been floating in paint stripper. I finally got round to scrubbing a few down for painting and I decided this miniature would work well for a Culexus Assassin.

It is a Malcadon Spyrer, which is traditionally a suit of armour that gives its wearer spider like abilities (from what I can remember). 

 I used Ushabti bone on his helmet to better tie in with the Culexus look.
 With the elongated head and assassin like thin suit, I think this model fits well in its new role. 

Tuesday, 11 August 2015

Stronghold Assualt- Camo Pattern Imperial Bunker

Well I promised some more pictures of my Imperial Bunker: I actually really enjoyed everything about this kit! It is very simple to assemble, nicely detailed and generally a joy to paint. I had intended to simply dry brush it grey and detail in metal, with a wash to pick out detail, but I really enjoyed painting this model, so much so that I spent most of Friday night painting it.

I tested out GW's new gold paints on the winged skull. I used a base coat of Warplock Bronze, then a good heavy coat of Retributor Armour, and then wash of the technical paint Nihilakh Oxide. I then highlighted with a light dry brush of Liberator Gold. The new golds provide excellent coverage. I am very impressed with these paint, they are definitely worth the extra money! 

I added a mixture of Jungle and swamped tufts to the (very grim-dark) ground around the bunker.

I originally painted the outer walls green, then used making tape to cover odd shapes around the bunker wall, and then dry brushed over in grey. this gave me a camo effect when I removed the masking tape. I edge highlighted some of the green to help it stand out a little more.

 To paint the metal I used the same technique as I used on my Stormlord's tracks. I dry brushed the surface with bolt gun metal (Leadbelcher does the same thing, I'm just using up my old stock). I then stippled on some of the Ryza Rust technical paint. This always looks very bright, so I wash all the metal with an equal part mix of Nuln Oil, Agrax Earthshade and Lahmian Medium.

To finish off the metal I highlighted the edges with Rune Fang Steel. I added it to the gouges and damage as well.

 I wanted the top hatch to contrast with the rest of the model. I will be painting an escape hatch the same colours as the airlock style doors. For the red I used Mephiston Red as a base, layered on Wazdakka Red and then highlighted with Wild Rider Red. I then inked it down with Carroburg Crimson. The white was a base of thin coats of Celestra Grey and then thinner coats of Ceramite White. I then applied a coat of Nuln Oil thinned down with plenty of Lahmian Medium. I must admit, I use Lahmian medium for everything, its even good just to use instead of water to thin down paints.

Im very pleased with the finished product. I am considering repainting my Aegis defence line to match this camo pattern. Also, I am looking forward to getting stuck into the two bastions I picked up. I think I've got the bug for fortifications, I am keeping my eyes peeled for a Sky Shield landing pad!

Sunday, 9 August 2015

Astra Militarum Conscript Squad- 20 down, 30 to go!

Hi Guys- Its good to be back. Whilst I haven't had much blog time, I've had a million things going on both hobby and real world related. More on this another time...

I have been collecting a random assortment of old metal Imperial Guard/ Necromunda models for a while with the intention of creating a scratch company inspired conscript platoon. The term scratch company is used in the 'Gaunt's Ghosts' novel 'Necropolis' to describe guerilla/ militia style fighters made up of depleted PDF squads, gangers and angry hive citizens who have taken up arms in defence of their city/ planet.

As my force is currently fighting on the planet of Vesen, in the Horizon sub-sector, this unit is made up of Vesen locals.

A good portion of the squad so far is made up of the classic metal Cadians. These are members of the Vesen Defence Force. I thought the less high-tech look of the armour and weaponry compared to my Vastadtians in their Cadian pattern armour suited the PDF forces. 

I have used members of the last chancers and a few classic Tanith figures to the squad. I thought these guys looked like local militia fighters. 
 I also have a few Valhallan and steel legion models, representing the polar forces that defend the polar promethium fields (a vital lifeline for Imperial forces on Vesen). There is also a rat-skin in the mix. The next batch of conscripts will include a lot more of the old Necromunda miniatures I have accrued.
 And finally some of the scratch company defending a lonely imperial outpost. 
I recently picked up an Imperial Strong-point and this Imperial Bunker for a reasonable price. I was excited to paint the bunker up. More pics of this model very soon. 

Tuesday, 16 June 2015

Rogue Trader Imperial Guard Platoon

And so the school bell tolls! (OK, I work in a college, not a school and we don't have a bell, but we do have summer holidays!)

So after a couple of months of a break from blogging (between work and my computer being out of action) I finally get to show you all what I have been working on for these past few months.

First up is my Rogue trader platoon, which has been lying around my room for a shameful 2 years without completion.

Hope you like them. They were done in only a few nights, so I think I rushed some of the stages, and I found it hard to keep up the motivation on some of the models if I'm honest.

Generally though I am quite pleased with the result. I was surprised how well some of the new parts intergrated so well with these old models. I love the character these figures have, and I only wanted to add subtle parts to update them.

I have also got a sentinel to complete for this small detachment, however I think I will have to save that for another time. 

Its nice to be back.... 

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